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Archive for August 2007

Windows Live@edu services

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I just got a copy of Camtasia for my own use and am hoping to put together a series of videos about live@edu.  Stay tuned for more to come on this, but you will have to be patient for at least a few more days.  Considering that my internship ends in three days you can imagine how swamped and busy I am.

Cheers!

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Written by markusw

August 22, 2007 at 1:21 pm

Halo 3

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So, I had a chance to play Halo 3. WOW, what a game.  The graphics are amazing. Stunning quality and a great fluidity.  Of course there are some funky new vehicles included.  Two that I tried where the chopper (a weird combo between a motorcycle and a drill-like looking thing).  Also there is a mongoose which you can think of as a one-man warhog, or beach buggy. 

Realistically, it was to be expected that the graphics are even more amazing and that there would be a series of new weapons and vehicles.  But, what really fascinated me where two new game features called “Forge” and “Theater.” 

Forge enables you to enter multiplayer maps and alter them to your liking.  You can add more weapons, or remove them from the playing field, or you can move them around the area.  So, if you get bored of playing the very same map you can completely revamp it, adding some more exciting little details 😉

The Theater, however, is by far the best new feature of Halo 3.  After completing a game, you can select the theater from the main menu.  Basically, what you now have access to is a recording of the game you just played. This isn’t your ordinary instant replay, though.  Because in addition to being able to experience the game again from the Master Chief’s head cam you can also cycle through the other players in the game and experience their viewpoints. The coolest mode is when you detach the camera altogether and with the help of your two thumb-sticks and the back buttons begin flying around the ENTIRE game absolutely free.  You are not bound to the area right around your player and can move anywhere you want.  Fly up high and watch the battle from up above, or do what I did.  Fly ahead of your own player, spot that next enemy, zoom in on them, listen to their conversation, then spin around and watch from their perspective how your own player approaches and makes the kill. WOW!!

I have never seen anything quite like this and all-in-all this is once again an addicting little game.  The level of detail, the speed of the game, and the absolutely mind-boggling new theater function drew me in completely.

Written by markusw

August 16, 2007 at 6:41 am

The iPhone is getting too popular

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From the Secret Diary of Steve Jobs:

By now you’ve probably seen reports like this one about the supposed cutbacks in iPhone production. It’s hurting our stock today, which is never a good thing. But hear me out. The reports are true. We’re cutting back production from 9 million units to 4.5 million units. It was my call, and let me explain why I made it. iPhone is getting way too popular. The wrong kind of people are buying them. Every fad-crazy idiot in America is getting one. (See photo above.) But the whole point of iPhone — of all our products, really — is to offer a product that not everyone can have. A product that makes you different, and unique, and special. A product that makes you smarter and, well, better than other people. Can’t do that if everyone has one, right?

We figured we could keep things under control using our usual overpricing strategy. Who in their right mind was going to shell out 600 bucks for a friggin phone, right? Especially if it lacks all sorts of features that people really want. Just to be doubly sure we put it on the AT&T network and gave it an unbearably slow wireless connection so that Web browsing is practically impossible. Well, much to our amazement, it turns out there are just loads and loads of people willing to spend 600 bucks on a feature-lite phone as long as it has one crucial feature, which is our Apple logo on the outside. Who knew?

Well, demand is just so strong that I’ve had to slam on the brakes before things get out of control. Apple faithful, listen up. There is nothing to worry about. Honestly. iPhone, like all our products, including Apple TV, is a huge super dooper smash hit. Too big, actually. That’s why we’re cutting back production. Make sense? Of course it does. And hardly anybody is returning them. Seriously. There really are not a lot of people who bought one just because all their friends were getting them and they just wanted to check it out and now are returning them because the novelty wore off and the call quality kind of sucks and the keyboard blows and they already have an iPod and they like their BlackBerry better for email. Okay? That’s really not happening. I mean it. Peace out.

Written by markusw

August 7, 2007 at 8:18 am

Washington DC – Part 4 (final)

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Today was the second and final day of Campus Technology Summit.  Once again we had trouble getting good foot-traffic to the booth, but I actually opened a second booth in the larger exhibit hall.  We got to send people our way from there.

mid-day we had Kenneth Pierce, the IT Director from the University of Texas – El Paso present to customers in our hospitality suite about his experience implementing Live@edu for the students.  The attending crowd was very interested and asked several compelling questions about the technical aspect of Live@edu as well as the student’s perception of the email system.

Sadly, this day was very hectic as I had to leave mid-afternoon to catch a flight to Germany.  I am now sitting in Dulles airport with only a few minutes to spare before boarding.  I will be off blogging for a few days while traveling to Germany.  Cheers!